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Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Tuesday, November 17, 2009

ARCHIVED DEAL: Latest Computer Game Offers from Borders


Please Note This Deal Has Been Archived - This offer is probably no longer available - it remains purely for historical purposes, and to store user comments and ratings!

Here are the latest computer games offer from Borders:

Section 8 (Xbox 360)
RRP: £44.99
Borders: £17.97 (You Save: £27.02)
Free Delivery

Dissidia – Final Fantasy (PSP):
RRP: £29.99
Borders: £17.97 (You Save: £12.02)
Free Delivery

Tigers seek fast start against Blue Hose

By Sports Network
The Sports Network
More News

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St. Mary's rolls past San Diego State 80-58
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Saint Peter's beats Monmouth 58-34 in 6 am start
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Alabama A&M defeats Oakwood 86-81
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Recap: U-C-L-A vs. Cal State Fullerton
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Recap: Hawaii vs. Northern Colorado
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Recap: T-C-U vs. CS-Northridge
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Recap: Arizona State vs. Texas State
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Recap: Charlotte vs. Elon
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Recap: Pacific vs. San Diego
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Recap: St Marys-CA vs. San Diego St
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Recap: Washington St vs. Eastern Wash
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Savannah State beats Cent. Conn. State 53-45
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Jones' 22 paces USF past Virginia 66-49
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Mississippi defeats Alabama State 90-53
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Stony Brook defeats Mount St. Mary 87-53
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No. 5 Villanova routs Big Five rival Penn
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Richmond routs Virginia Military Institute 103-59
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Charlotte beats Elon 75-61 in NIT Season Tip-Off
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Troy defeats William Carey 104-88
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Miami crushes Nova Southeastern 108-58

The 24th-ranked Clemson Tigers have won 26 straight games in the month of November and they should have no trouble continuing that run against the Presbyterian Blue Hose tonight at Littlejohn Coliseum.

Under head coach Oliver Purnell, Clemson has enjoyed several fast starts to a season and it hasn't dropped a game in the month of November since 2004. The Tigers are also coming off three straight 20-win campaigns and enter this season with lofty expectations. Clemson, which earned a ranking in the preseason poll for the first time since 1997, returns a wide variety of talent from last year's 23-win club, giving it the opportunity for another successful campaign.

As for PC, it went 12-17 overall and 9-9 in the Big South in 2008-09 under the direction of head coach Gregg Nibert. The Blue Hose are in their third year of the NCAA Division I transition process and won't be eligible for the postseason until the 2011-12 season. With that said, coach Nibert and his staff decided to redshirt the team's top three players, so they would be around for the 2011-12 campaign, leaving PC with one of the youngest and least experienced squads around.

PC and Clemson are meeting for the 74th time, with the Tigers holding a 54-18-1 edge in the rivalry, including five straight wins.

As mentioned early, PC decided to redshirt its top three performers from a year ago, leaving gaping holes to be filled. Juniors Al'Lonzo Coleman, Josh Johnson and Pierre Miller combined for nearly 33 ppg in 2008-09, but they have been redshirted to benefit the program in the long run. Kevin Davis, a sophomore that saw limited time a year ago, will now be asked to take on a starting role in the backcourt after averaging just 4.6 minutes per game a year ago. A pair of freshman in Khalid Mutakabbir and Travis Smith will also be counted on to produce immediately at the perimeter. In the frontcourt, Chase Holmes will assume a starting role after a solid rookie campaign in which he averaged 7.8 ppg. Walt Allen sat out last season and is looking to make an impact in his return, and freshman Jake Troyli will see plenty of time in the frontcourt as well.

The Tigers lost three productive starters from a year ago, but the cupboard is by no means empty. Trevor Booker is one of several talents that will help overcome the team's losses and the 6-7, 240-pound forward is a double-double threat every night. Last season, Booker led the team in both scoring (15.3 ppg) and rebounding (9.7 rpg), while also providing a presence on defense, recording 47 steals and 63 blocks. Joining him in the front will be David Potter and Jerai Grant. The 6-6 Potter provided 4.9 ppg and energy off the bench last season, while the 6-8 Grant is a good athlete that netted 4.7 ppg a year ago. At the perimeter, Demontez Stitt returns to his starting role and he chipped in 8.7 ppg, while running the offense, with 3.8 apg. Tanner Smith averaged 3.6 ppg and showed potential as a freshman last season and he will assume a larger role this time around.

Thursday, November 12, 2009

Braveheart (PC) Game Review

Civilization 4 (PC) Game Review

Sid Meier's Pirates (PC) Game Review

Harvest Moon Wonderful Life Game Review (Gc)

Ghostbusters: The Video Game Review

Omar S. Detroit






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« Review: The Playboy of the Western World at New York City Center
CrASH »
Omar S. Detroit

Detroit’s Alex Omar Smith is a techno producer better known as Omar S, or maybe just Omar S. Detroit; maybe it’s just better to put that city’s name as the surname and subsume his last name as a middle initial. That seems to be what Detroit does to people in techno, cf. Robert Hood’s “Detroit: One Circle” etc.

Omar’s output is almost exclusively released through his own FXHE record label, which has launched the careers of other people you probably haven’t heard of such as Marcellus Pittman and Luke Hess, as well as releasing some Omar S/Shadow Ray jams under the name Oasis Collaborating. It’s all a kind of weird techno, it’s not minimal, it’s not clean or teutonic; in fact, there isn’t much that overlaps with the FXHE stuff. Some of the Oasis tracks are analogue space jams, and there is a bit of crossover with Theo Parrish soulful techno. Maybe it’s as if Omar spent a long time playing computer games and listening to Soul Music, but without muting the computer game – that’s certainly a sound evoked by Strider’s World.

Omar also produced two EPs of what he calls hip-hop under the banner “Sidetraxx”. If you care to track any of that down, you’ll find again that it defies expectation, and fits nowhere within any conventional interpretation of the term hip-hop. Here is a man working out of his own head.

I should mention that Omar runs FXHE personally, and that the label has an express commitment to producing records at a low price. Within the US EPs are $6 and LPs $11, CDs are mostly released on CD-R. Consequently, the artwork is minimal, but an instantly identifiable aesthetic of computer game screen grabs, Word-Art, and photoshop filters has followed necessarily. Much of the FXHE catalogue was recently re-pressed and is available directly from Omar in the US, and from Clone and Hardwax in Europe, among others. If you don’t buy vinyl, he has a CD out under the Fabric DJ mix series, where in a characteristically single-minded move, he used only his own songs. That CD is a good showcase including “The Maker” a bizarre vocal jam about God, and “Day”, a meditation on what sonic loops can do to your mind and body.

Another recent Omar tidbit is his input in remastering the “Red Lightbulb Theory” by Leron Carson for Theo Parrish’s Sound Signature label, which was produced in 1987 when Leron was 15 years old. The ultra low-fi proto-acid hypno jams there contained are carried along on a stream of ferric tape distortion and bass frequencies pushed into the red. Listening to something like “Red Lightbulb…” it is possible to situate Omar S not among a lineage of style, but rather as one of a few disconnected points in musical history, people producing electronic codes for deciphering. He DJs at London’s East Village club on Saturday, October 17.
This entry was written by Jack Brennan, posted on October 15, 2009 at 7:57 pm, filed under Music and tagged FXHE, Luke Hess, Marcellus Pittman, Oasis Collaborating, Omar S. Bookmark the permalink. Follow any comments here with the RSS feed for this post. Post a comment or leave a trackback: Trackback URL.

http://www.krisabel.ctv.ca/post/Review-e28093-Uncharted-2-Among-Thieves.aspx






Developed for the PS3 by Naughty Dog Inc.

Published by Sony Computer Entertainment

Rated “T” For Teen. Contains blood, language, suggestive themes, violence.

With their latest game, Naughty Dog Inc. manages to offer a true sense of adventure, the kind normally found only in books. Uncharted 2: Among Thieves delivers breath-taking locales of such rich detail as to be poetically descriptive. The dynamic soundtrack, composed to touch upon the music of many cultures, has a beautiful way of always hinting at what is to come, and the voice-acting, so pitch-perfect, gives you the feeling that you’re always inside the character’s heads no matter what is going on. While other games try to keep you ever-distracted and always under stress, Uncharted 2 has the pace of a confident storyteller, giving you the time to take it all in, while still keeping your heart pounding with urgency. The result is the kind of trip where, once you reach the end you’ll want to immediately head back to the beginning to start all over again.

As story-tellers, Naughty Dog sure do love their clichés. Nathan Drake is still a straight-from-the-mold rascal-thief. Good-looking, his boyish love of artifacts and risk-taking brings him company from suave criminal types destined to resent his good heart and sexy tomboys equally destined to resent his lack of commitment. All that matters for him is the chase of an artifact, this time tied to the exploits of Marco Polo, and it takes him through the jungles of Borneo and the mountain temples of Tibet.

The inevitable twists and turns deliver a revolving door of partners for Drake, including both new friends as well as old, and while they watch him juggle with his life in pursuit of the next clue, they banter back and forth with him using Joss Whedon-like quips in an effort to try to smile in the face of danger. There’s no effort to be starkly original here, quite the opposite, the game embraces formula and genre familiarity and has so much sheer fun with it, that it works.

As before, the game is a mix of stealth, shoot-outs, and climbing puzzles. You climb into odd positions within the beginning of a level to perform slick take-down maneuvers on the initial guards, then jump in for an intense shoot-out with the remaining guards, and when the dust settles, try to work out the levers and hidden ledges needed to unlock the next item or clue. The stealth delivers satisfying tricks that are mixed right into the cover system used for combat. Slip up to a wall corner or behind a crate and then grab a guard as he passes by. The shoot-outs deliver a healthy variety of enemy types, level designs, and weapon combinations, including the use of riot shields that you can use as walking cover with a pistol in hand. I love the melee combat controls which make it easy to quickly get into fisticuffs with a bad guy, but also counter and perform cool finishing moves.

The climbing puzzles are a bit weak. I found it difficult to always understand the “rules” of what is climbable and what is not, and even when I did see the pieces, the puzzle itself rarely offered a challenge. Instead, the game often ties these moments with drama, forcing Drake to climb for his life while the world falls apart around him.

The real big change from the first game is the inclusion of more players. While I often think of games in this genre as solo adventures, you can have two friends take over as Drake’s partners for the levels that are more combat-focused. Despite this change, the solo mode still plays as normal, with the computer A.I. doing an excellent job of controlling the partner characters, keeping them out of your way and making them useful in a fight.

As it turns out the combat system really is strong enough to support an online multiplayer mode where the game’s epic-sized maps make ideal arenas for those looking to play deathmatches of team-based conflicts where players can climb and cover through intricate structures and collect points for ranks. It works, although it’s still not the kind of game you turn to for a multiplayer experience and to be honest, the solo adventure is so strong, you’re better off just starting it over again.

At the end of the adventure, however, it’s not the technical aspects of the gameplay that will stay with you, it’s the staggering moments. There’s one where you awaken within a village and find yourself being guided through it as the residents go through the tasks of their lives and it’s the language they speak to you, the detail of all their belongings and homes, it’s just presented far more powerfully than needed. There are many throw-away views like this, one comes when you are working your way through bombed out buildings in the city and just as you move between floors there’s a jaw-dropping view of the city sprawl, the intricate garden of rooftops and plumes of damage in the backdrop.

Video games are designed to make you feel as if your senses are heightened, often through excitement and excesses, but the rare games, like Uncharted 2 which would be just as fun with the gameplay turned off, manage to also achieve that effect with passive beauty too.

game




It seems there is no low to which evil publisher Activision will not sink. Still licking its lips after raising the UK RRP of Modern Warfare 2, Activision has now turned its eyes upon America, singling out PC gamers and deeming that they do not yet pay too much money for computer games. Henceforth, the normal PC game RRP of $50 is being replaced, and Modern Warfare 2 shall cost $60, just like a console game.

One of the major benefits of being an honest PC gamer is the fact that games cost less. Both in the UK and US, one can expect a PC game to cost $10/£10 less than the PS3 or Xbox 360 version. Not so this time. Both GameStop and Amazon have the PC version listed for $60, meaning that Activision is yet again charging extra cash for a game, simply because it feels it can get away with it.

The Call of Duty series has seen plenty of piracy on PC, and I have no idea how Activision thinks this will help the situation. I expect more pirates to rip the game off now, and feel even more justified in doing so. A publisher really shouldn't be justifying piracy, but these rather opportunistic and scummy price hikes garner no sympathy whatsoever.

If anybody involved with the game complains about piracy on the PC version of Modern Warfare 2, I won't be feeling sorry for them. The idea of videogames and consoles raising prices instead of dropping them over time is becoming a very disturbing trend.

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